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Old Jan 22, 2006, 09:47 PM // 21:47   #81
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This isn't about the factions event in particular... but it's still a bug that needs attention

Sometimes when I do my /rank emote, and then move immediately after.. my controls will get all screwed up so i can't turn left and right with my keys and I have to use my mouse instead. It doesn't go away until you leave or re-load the area.
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Old Jan 22, 2006, 11:55 PM // 23:55   #82
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Quote:
Originally Posted by Carinae Dragonblood
Here's a bug:

Cry of Frustration interrupts you even if you're under Mantra of Resolve. AND you lose the energy from Mantra.

It might be the AoE part, but still, MoR should block that.
I'm finding that I still get interrupted (often) while Mantra of Concentration is up, so it might be a general bug with interruption-preventers.
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Old Jan 23, 2006, 12:44 AM // 00:44   #83
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Don't know if this has been meantioned but sometimes in the warrior's isle guild hall you teleport to a wall in the way instead the archer when you use Recall on an archer on the wall.
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Old Jan 23, 2006, 12:48 AM // 00:48   #84
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Spirits can often attack without line of sight. Perhaps due to the poorly constructed wall segments in the new ring arena, however. Also to be noted, some of the new ring arena wall segments can be walked into, but not all the way through.
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Old Jan 23, 2006, 02:31 AM // 02:31   #85
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*Possibly on purpose*

Ritualist spirits can be "spammed". They don't kill each other like ranger spirits.

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Old Jan 23, 2006, 02:57 AM // 02:57   #86
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Quote:
Originally Posted by zalcion
*Possibly on purpose*

Ritualist spirits can be "spammed". They don't kill each other like ranger spirits.

That is not a bug. They are using glyph of renewal and an ash spell it allows you spam the same spirit multiple times.


On another not brutal weapon is bugged. Sometimes for the duration it will make your attacks do 0 dmg. I hit an ele with no enchantments with my rangers dual shot and did 0 dmg with both attacks and 2 dmg from kindle.
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Old Jan 23, 2006, 04:44 AM // 04:44   #87
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Has been said b4 but lag.
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Old Jan 23, 2006, 05:02 AM // 05:02   #88
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More of a graphical glitch. When you put a dazed condition on the ghostly hero, rather than a small indication of the condition, there is a GIANT aura that looks like he's powering up or something that takes up a good portion of the screen.

http://server2.uploadit.org/files/kuuhazan-assassin.jpg
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Old Jan 23, 2006, 08:18 AM // 08:18   #89
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And this....looks like something my english teacher would beat me about

incase you didnt catch it---should be "target foe AND all nearby foes"

Last edited by Wrath Of Dragons; Jan 23, 2006 at 10:16 AM // 10:16..
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Old Jan 23, 2006, 08:35 AM // 08:35   #90
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Either Frozen Soil is misleading, or Restoration and Lively was Naomei were not flagged to be prevented from resurrection.
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Old Jan 23, 2006, 09:04 AM // 09:04   #91
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i agree that mantra of concentration is not working properly. im still getting interrupted with many skills while using this, whereas b4 i didnt used too as much
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Old Jan 23, 2006, 10:19 AM // 10:19   #92
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Quote:
Originally Posted by Mercury Angel
Either Frozen Soil is misleading, or Restoration and Lively was Naomei were not flagged to be prevented from resurrection.
It works like an orb, which also bypasses frozen soil.
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Old Jan 23, 2006, 10:48 AM // 10:48   #93
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The summoning animation on my male ranger doesn't complete anymore. While wielding a bow and summoning Favorable Winds, he does the 'casting' animation but not the 'cast complete' flourish at the end - he just freezes.

What would be really nice, is to get share the ritualist's summoning animation instead of 'the winding crank' rangers have now (I think they share that with warriors)
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Old Jan 23, 2006, 10:58 AM // 10:58   #94
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I get the bug where you run off stairs and hover in the air, then drop down alot, and I also am able to attack with my assassin even if there are about three other (solid) people between me and my target... it looks really cool, like I am throwing daggers or something.
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Old Jan 23, 2006, 11:14 AM // 11:14   #95
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Might be a bug or just something they changed, but my Scar Pattern isn't dyed in my inventory anymore.
If it's just a change, I'd rather have it like it was before, because I dyed my Headpieces in a specific colour so I knew what they were (green = curses, red = blood, etc...) so I could reroll easier. Saves me only a few seconds, but I found it easy.
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Old Jan 23, 2006, 11:38 AM // 11:38   #96
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the worms in the Tomb of Primeval Kings on the scared earth map sometimes get locked in a stair resulting in a chain of pop up knock downs effectively knocking the character down until death..
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Old Jan 23, 2006, 11:58 AM // 11:58   #97
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Ok this one has nothing to do with the PvP weekend but it is a bug none the less and it is preventing me accessing one of my characters!

I can't use my ele. I got an error 7 while loading Lion's Arch Dist1 and since then I haven't been able to use that character at all because it is giving me exactly the same error. I can use all my other characters, just not my ele. And I'm afraid to take my other char to LA in case the same thing happens.
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Old Jan 23, 2006, 12:08 PM // 12:08   #98
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Tombs: The Underworld : Possibility of players getting trapped under the very first set of stairs with inability to move at all. (This happened twice, where player was forced to just wait until we moved to next map.)

Tombs: The Courtyard: Too many invisible wall glitches, especially around the tops of stairs. What looks like free movement area indeed leaves your character moving as if against a wall.

Tombs: Scarred Earth: The tops of ramps have slight overhang. I have gotten stuck on one while trying to move out of harm's way. Would prefer flat surface or stairs.

Tombs: HOH: Left side of the map wall glitch on first platform. Can actually move inside the wall. Haven't got stuck there, but may want to check into it...it's aesthetically ugly.
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Old Jan 23, 2006, 12:15 PM // 12:15   #99
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last night at tombs , our tank got stuck inside a ramp , i didnt take a screen shot , was in high adrenaline at that moment with the wurms doing all the DINGS and all , its was in the courtyard . i know this doesnt help much ... but it was the first time i saw something like that ... lucky he was taking damage from the wurm so we stop healing him , and then rebirth ...
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Old Jan 23, 2006, 01:19 PM // 13:19   #100
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Crippling Dagger didn't cripple fleeing foes.
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